Monday, August 8, 2011

94 days left - Akatosh

In 1E 243 Saint Alessia became Cyrodiil's first human empress. Besides from designing her new empire, she also created the religion known as the Eight Divines. Alessia wanted a religion that would be accepted by both the Aldmeri and the human races. Therefor she borrowed different deities from both elven and human religion, since many of the Aedra being worshiped were often the same gods with different names. Alessia made a compromise and changed the names of some of the Aedra, simply to avoid conflicts between the races. However most of the Eight Divines originates from Nordic mythology.

An example of this is Akatosh. He is the chief deity of the Nine Divines, and he is the god of time. His avatar is a dragon and his last appearance was in 3E 433, when he defeated Mehrunes Dagon at the Temple of the One.Akatosh can be found in every Tamrielic religion. To the Aldmer he is worshiped as Auri-El, King of the Aldmer. In elven religion he is the spirit of Anu the Everything, and his only mistake was to partake in the creation of the mortal realm and therefor forced the elves away from their home in the spirit worlds of eternity. A minor fun fact is that artifacts like Auriel's bow or Auriel's Shield were created by Auri-El.

But in Nordic mythology, Akatosh is Alduin the World Eater. According to the Nords, Alduin is only related to destruction and despair. Apparently Alduin destroyed the first world to create this one and there are several myths about him, such as that Alduin once ate away the age of all Nords of Skyrim to the age of six.

One can understand why the Nords dislikes elves so much. The god that the Nords fear the most, is being praised by the elves. The gap between the religions seems to be greater then one might first think. It is also important to note that Akatosh blessed Alessia with the Amulet of Kings, and his own blood. If a dragon born were to face Akatosh once again, what would happen?

/R

Friday, August 5, 2011

96 days left - Collector's Edition For Skyrim

I just found out about the Collector's Edition. 200 pages of artwork, a 12 inch statue modeled from in-game 3D files and a making of documentary. Right now I don't care about the prize tag. Oh, and apparently the map is made out of burlap.

For more information visit

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http://bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/

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I am going to go sleep now because it is very late in Sweden and I am tired.

/R

Tuesday, August 2, 2011

100 days left - About The Dwemer

The Dwemer was an elven race that disappeared somewhere around 1E 700. This was during the same year of the Battle of Red Mountain. Not much is known about the disappearance of the Dwemer. Some believe that it had something to do with the Heart of Lorkhan, others believe they just left and decided never to come back.

The Dwemer are also known as the Deep Ones, as they lived their lives in majestic underground cities where they built high technological machines and devices. They were a highly intellectual race and they devoted their lives to science. There are many schematics of Dwemer technology left in the ruins of their cities. Some of these schematics show that the Dwemer had understood how to make steam-powered flying machines, as well as submarines. Also the giant brass golem Numidium was built by the Dwemer architect and designer Kagrenac. After the disappearance of the elves, the Tribunal of Morrowind came to possess the golem. It was later given to Tiber Septim as a gift and helped to unite Tamriel. The golem was rebuilt several times, and it had great involvement in the event of the Warp in the West. By using Kagrenac's theories, Dagoth Ur built his own golem in hope that it would help him drive out the outlanders from Morrowind and later help him conquer Tamriel. The golem was however destroyed and Dagoth Ur was defeated by the reincarnated god Nerevarine in 3E 427.

Kagrenac was the Chief Tonal Architect who designed and constructed many machines for the Dwemer. He primarily focused on the Heart of Lorkhan, making tools to harness it's power. By gaining access to the hearts power, the Dwemer would become gods themselves. There could be a connection between the heart and the disappearance of the race. That Kagrenac touched something that he shouldn't have touched, and accidentally erased all Dwemer from existence. All but Yagrum Bagarn, who happened to be in another realm at the time. When Yagrum returned to Tamriel he searched for many years for his kin. He also traveled to Akavir with no success. He became a victim of the Corprus disease, and is being treated by the Dunmer wizard Divayth Fyr in Vvardenfell.

The Dwemer are commonly known as dwarfs. Judging by the size of the furniture and doors in ruins, and the ghost of the Dwemer Radac Stungnthumz, the length of a typical Dwemer seems to be around the same as any other of the humanoid races of Tamriel. Therefor calling them dwarfs would be a bit misleading. Why the Dwemer have gotten their nickname is unknown. Maybe it was an Altmer scholar that came up with the name, since the Altmer sees most people as short.

The Dwemer ruins can be found all across the provinces of Morrowind, Skyrim and Hammerfell. The Dwemer themselves seems to have originated from Morrowind and later moved across the northern parts of the continent. They might also have ruins in High Rock, but there is no evidence of it. The ruins are similar to ant-hills as to how they are constructed. Just like the ant-hill, the Dwemer colony have a small exterior and a larger interior part of the structure. The similarities end there, as the Dwemer ruins have large towers outside and the ant-hill.. well doesn't. In many ruins across Vvardenfell, the ruins have defensive weapons outside like the ballista. The interior is divided up in sections, or halls. The structures were built to last and even after all the years that have past since the disappearance of the Dwemer,  functional steam-powered robots and lighting systems can still be found in Dwemer ruins across Tamriel.

Throughout Tamriel there are many collectors of Dwemer artifacts. Armor and weapons are expensive and are to be considered very valued possessions. But since the ruins are legally the Empires possession, all Dwemer artifacts are actually the Emperors property. Therefor it is illegal in many places to buy the ancient artifacts. Of course not many take it serious and it is not difficult to come in possession of something made by the Dwemer. It is also very common for smugglers to deliver items between different provinces. After the fall of the Empire in the beginning of the Fourth Era, the trade of Dwemer artifacts probably blossomed.

About The Elder Scrolls interpretation of the Dwemer
/R